Now when I say that, I mean specifically that you have to have a specific skill level for first-person shooters in order to be able to make this game fun and enjoyable otherwise it's a struggle to get through it." In an accessibility review, Saylor spoke about how he believes that a lack of accessibility is more deep-rooted within Deathloop.Īfter praising Arkane's customary level design and ingenuity, Saylor say, "The problem with the design of this is that this game forces you and relies on your ability to play first-person shooters. op24fB8tZW- Courtney Craven September 14, 2021Īccessibility advocate and YouTube reviewer Steve Saylor added to the argument around Deathloop's level of accessibility by mentioning not just its lack of customisability, but its gameplay design. The thread also highlighted some of the possible changes that Arkane could make to the game to make it easier to access for a number of its players.Īnd the last important menu bit: there is no remapping or control scheme options. The issue of accessibility was raised in a thread of tweets created by user which discussed further some of the issues experienced by players in Deathloop – cursor-based menus, a lack of button remapping, small text sizes, hard-to-read fonts, and an inability to customise UI indicators were all mentioned.
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